Showing posts with label Edgar Dubourg. Show all posts
Showing posts with label Edgar Dubourg. Show all posts

Friday, May 10, 2024

Fiction's Evolutionary Functionality

Many of us are drawn to fiction. We immerse ourselves in fictional narratives in our daily lives, whether through enjoying written fiction, binge-watching TV series, or engaging in other forms of it. Fictional worlds offer a unique experience, transporting us to imaginative worlds. What makes fiction so entertaining? This experience may not be as readily encountered when consuming non-fictional works. Non-fiction, relative to fiction, often appears less attractive, less entertaining, and more rigid in structure and form. So, why are fictional narratives more appealing and attractive than their non-fiction counterparts? The answer might seem straightforward: because fiction encourages immersion in imaginary worlds, while non-fiction does not. However, the endpoint is not as simple. The response to this question may not be so straightforward. To address this and relevant questions, we want to draw your attention to an evolutionary hypothesis recently proposed by Edgar Dubourg and Nicolas Baumard (2022). According to Dubourg and Baumard, fictional narratives are entertainment technologies invented by the human mind, derived from specific motivations, and produced by specific cognitive mechanisms to grab the audience's attention and fulfill specific evolutionary goals.

Fiction as an adaptive behavior


Do humans have evolved cognitive mechanisms specifically for creating fictional narratives? The hypothesis suggests that humans have not evolved specialized cognitive mechanisms for producing fiction. Instead, they have employed pre-existing cognitive mechanisms, which evolved for various purposes, to develop fiction. For example, humans have used language, as an evolved tool, to create and communicate compelling narratives, characters, and imaginary worlds. They have also utilized simulating and theory of mind abilities, as evolved tools, to mentally simulate hypothetical scenarios, counterfactuals, and to understand and portray the thoughts, intentions, and emotions of fictional characters. By leveraging these pre-existing tools, humans can create compelling and engaging fictional narratives. Thus, there are no specifically evolved cognitive mechanisms for producing fiction. Despite not having specific evolved tools for producing fiction, the fiction-as-entertainment-technology hypothesis views fiction similarly to other cultural inventions like kayaks or computers, designed by the human mind to fulfill specific adaptive goals. According to this standpoint, fiction can bring evolutionary benefits for consumers.

Woman Reading (La Liseuse)  by Henri Matisse (1895)

Evolutionary goals and motivations of fiction for humans


According to the arguments, fiction's attractiveness and entertainment value enable it to fulfill various evolutionarily relevant goals that require capturing attention. For example, fiction can transmit adaptive information related to foraging, knowledge transmission, signaling one’s values to potential mates, communicating social norms, and fostering cooperation to achieve fitness-related goals. Additionally, fiction can contribute to building reputation and derive economic or material gains. Through the production of engaging narratives, individuals can enhance their reputation within their social group, potentially increasing their social status and influence. Fiction also serves as a means to signal one's values to potential mates or cooperative partners, thus influencing social interactions and relationships. The sustained popularity of fiction production and consumption may stem from the fitness benefits it provides to consumers.

    However, the hypothesis places particular emphasis on one of the most adaptive goals: "entertaining other people." Fiction serves as a form of entertainment that captures individuals' attention and interest, providing them with pleasurable experiences and engaging narratives.

How and why is fictional narrative entertaining?


Fiction is argued to be attention-grabbing, entertaining, and appealing to consumers. But why? Fictional narratives include content-based elements such as imaginary worlds, love stories, conflicts, and monsters. These features, referred to as "content-based attraction" or "superstimuli," are ingrained in the human mind from an evolutionary perspective. They are designed to mimic stimuli that naturally capture human attention, like love stories. These features in fiction are tailored to align with these innate tendencies, making them highly appealing to the human mind.

Why fictions are more appealing than non-fiction?


Fictional narratives hold greater appeal than non-fiction due to their utilization of attention-grabbing stimuli, which captivate the human mind. In fictional narratives, creators have the liberty to employ these stimuli more freely. This distinguishes fiction from non-fiction, where such elements are less prevalent. The obligation to adhere to real facts in non-fictional works often restricts producers from inventing or exaggerating features, as emphasized by Dubourg and Baumard. Thus, while consumers turn to non-fiction for knowledge acquisition, their evaluation is not primarily based on entertainment value, but rather on fulfilling informational needs.

    Therefore, the primary characteristic of any fictional narrative should be to entertain the audience. The entertainment value of a work is determined by its embedded captivating content-based features, which dictate its appeal. As creators understand and incorporate these stimulating elements into their work, the resulting narrative becomes more engaging. This entertainment value extends beyond mere enjoyment; fictional narratives serve evolutionarily relevant goals by transmitting social knowledge and fulfilling innate human desires.

In a nutshell


In summary, humans lack specifically evolved mechanisms for creating fictional narratives. Instead, they utilize pre-existing cognitive mechanisms, such as language, to produce fiction. Despite this, it is suggested that fiction can be used for evolutionary benefits for humans. For example, individuals can signal their values, beliefs, and cultural preferences to others by creating and consuming fiction. The fiction-as-entertainment-technology hypothesis proposes that the production of fiction can fulfill a specific adaptive goal, which is to "entertain other people." To satisfy this need, fictional narratives should incorporate interesting stimuli that are hard-wired to the human mind, such as love stories.

For detailed information, please refer to the original article.

Dubourg, E., & Baumard, N. (2022). Why and How Did Narrative Fictions Evolve? Fictions as Entertainment Technologies. Front Psychol, 13, 786770. https://doi.org/10.3389/fpsyg.2022.786770

Picture Credit.

"La Liseuse" by Henri Matisse (1895)

Saturday, February 24, 2024

Unlocking the mystery of Sci-Fi enjoyment

Why is Sci-Fi Fun?

Some of us enjoy reading Sci-Fi, while others don’t. Why is that? What are the differences between someone for whom Sci-Fi is fun and interesting and the other who finds it not that much interesting? Edgar Dubourg and colleagues (2024) from the Institut Jean Nicod, Département d’études cognitives, École normale supérieure, Université PSL, Paris, France, answer the question from different angles. 

Megapolis by Robert McCall
Megapolis by Robert McCall

    Imagine this scenario: You are walking in a forest that you have never explored before. Because the forest is new to you and you have never been there, you experience uncertainty and unpredictability due to its novelty. You may have no idea about what’s happening there. In such an uncertain forest, your brain may struggle to answer those questions because you lack clues to respond to the inquiry. This uncertainty can be both aversive and attractive. It is discomforting as you grapple with questions like “What’s going on” or “What should I do?” This uncertainty can be scary and pose short-term risks since you can’t understand the situation or predict anything there. However, this unexplored forest is also attractive because you anticipate acquiring new information from this new place. This reward motivates you to delve deeper into the forest, explore new information about the situation such as learning about animals living there, birds, trees, etc., and consequently reduce the level of prior high-level uncertainty.

    If we agree that the human reward system (via dopaminergic pathway) rewards actions that lead to achieving evolutionarily programmed goals (e.g., eating) as well as actions that increase the probability of achieving such goals in the future (e.g., information about which resources to collect), we should also agree that “new information in itself is rewarding for the brain” (p. 3). In other words, curiosity is rewarding because new information provides resources for an unknown situation that might be helpful for future encounters. Human beings are rewarded when they acquire new information.

    You may wonder how to acquire new information. Imagine the forest scenario again. If you couldn’t tolerate the uncertainty of the forest before exploring it, you couldn’t discover new information, and consequently, the situation would still be discomforting and opaque for you. But if you tolerate the uncertainty of the forest, your brain rewards you due to curiosity. As a result, when you pass through the forest and learn about the animals, birds, etc., you no longer feel discomfort in the face of the forest because you now have knowledge about it. In short, increasing the level of uncertainty is functional in reducing it for future encounters in the medium or long term.


The universe by Robert McCall

    Returning to our question: Why is Sci-Fi enjoyable? Dubourg and colleagues (2024) explain that for some individuals, Sci-Fi is akin to the unexplored forest mentioned earlier. Some people have a desire to learn about unexplored features of such places like the forest soil. This curiosity is a cognitive mechanism that rewards acquiring new information. In Sci-Fi, some may be curious about learning innovative technologies or futuristic worlds in stories. This learning journey is pleasurable for them. In other words, the brain's reward system contributes to specific pleasure derived from consuming Sci-Fi as it motivates individuals to explore new events and acquire new information.

Sci-Fi breaks intuitive laws: What makes it intriguing


Dubourg et al. (2024), mention that some elements of Sci-Fi stimulate the cognitive mechanism of curiosity by increasing levels of uncertainty. Imagine reading a Sci-Fi story about time traveling either to the past or future. The fiction deviates from intuitive physics as we intuitively learn that time travel is impossible and certain for us. However, in such a story where time travel is possible for the protagonist, readers transition from what was intuitively predictable to an unpredictable situation. This deviation activates the human brain's reward system as lower levels of uncertainty are established again once information becomes available.

Who is more interested in Sci-Fi?


Why isn't Sci-Fi enjoyable for some people? Or conversely: Who is more interested in Sci-Fi? The answer seems straightforward: individuals who exhibit curiosity as a personality trait (i.e., Openness to experience) are more interested in Sci-Fi. The article mentions several empirical studies with extreme sample sizes (e.g., 3.5 million participants) showing a positive correlation between attraction to Sci-Fi and scores of Openness to experience. Another interesting factor leading people to engage with Sci-Fi is economic developments. The author notes that economic advancements and improvements in living conditions have made certain populations more curious about new and strange stimuli contributing to their interest in Sci-Fi compared to other genres of fiction. However, this relationship between readership of Sci-Fi and economic developments is bidirectional; meaning Sci-Fi itself can inspire and contribute to technological advancements and innovation which can drive economic development.

In a Nutshell


In summary: evolution has shaped the reward system to make the unknown interesting and motivate us to explore new events in our environments; this explains why Sci-Fi has intrinsic appeal. Secondly, other genres of fiction may not trigger specific cognitive mechanisms like Sci-Fi does. Finally, individuals who show openness to novelty are more interested in exposing themselves to Sci-Fi. The relationship between economic development and readership of Sci-Fi is bidirectional and complex.

For detailed information, please refer to the original article.

Dubourg, E., Thouzeau, V., & Baumard, N. (2024). The psychological origins of science fiction. Poetics, 102, 101862. https://doi.org/https://doi.org/10.1016/j.poetic.2024.101862